![]() ![]() Since 5.0-4869, this problem can be solved by enabling ubershaders. For most games shader generation takes only a few milliseconds, but for a few demanding titles, the shaders that they generate are so large that they can result in noticeable stuttering, in severe cases pauses of over a second may occur. Shaders have to be generated though, and since GC/Wii games are not designed to create shaders ahead of time as a PC game would, when a new effect appears Dolphin has to delay the CPU thread while the GPU thread performs the compilation a pause that does not exist on the consoles. Modern computers and mobile systems do not work in this way, requiring the use of shaders as an intermediary so your system's GPU can perform the tasks that the GC and Wii GPU performed directly. ![]() The GC and Wii have no concept of shaders - everything is executed directly by the hardware without an intermediate programming language (API). Metroid Prime 2: Echoes (GC) is one of the most susceptible titles to shader compilation stuttering. Dark Aether's atmosphere is caustic and damages Samus' Power Suit, requiring the player to move between designated "safe zones" that allow Samus' health to be regained slowly.Īn updated version was released for the Wii as part of the Metroid Prime Trilogy.Įmulation Information Shader Compilation Stuttering Echoes features parallel dimensions gameplay, Light Aether and Dark Aether, where changes in either dimension often reflect changes in the other. Like its predecessor, Metroid Prime 2: Echoes takes place in an open-ended world with interconnected regions, revolving around solving puzzles to uncover secrets, platform jumping, and shooting enemies. It is the seventh published game in the Metroid series and a direct sequel to Metroid Prime. Metroid Prime Remastered is available now for Nintendo Switch.Metroid Prime 2: Echoes, known as Metroid Prime 2: Dark Echoes ( メトロイドプライム2: ダークエコーズ Metoroido Puraimu Tsū: Dāku Ekōzu) in Japan, is a first-person, action-adventure video game developed by Retro Studios and published by Nintendo for the GameCube. Given that Kirsch had already improved the Metroid Prime doors and their central shields, fixing the objects may be simpler than creating them from scratch if the original assets still exist. Though Metroid Prime Remastered looks significantly improved from the GameCube original with the Nintendo Switch port, Zoid Kirsch raises a critical difference that new players may not have noticed. According to Zoid Kirsch, the door shields are using the "wrong alpha level" and he confirmed that he "spent months" adjusting the doors to look just right in time for Metroid Prime's release. The doors in the remastered version of the Metroid Prime are mostly missing the internal locking mechanisms. The screenshot of the original Metroid Prime for GameCube shows a hexagonal door with intricate locking mechanisms that fittingly move around once Samus interacts with the barrier. Both images show the hexagonal doors that Metroid Prime's Samus will come across as she accesses different parts of the map, but the older style seems to offer more detail than the remaster despite how incredible the Switch version looks in many other ways. Kirsch compared the doors from the original Metroid Prime to how they appear in the remastered version. Zoid Kirsch has garnered over 7,000 likes on a Twitter post in which he criticizes the remastering work done on Metroid Prime, specifically pertaining to the many doors in the game. RELATED: Jason Alexander Doesn't Remember Iconic Metroid Prime Photo Although this developer has highlighted an issue with the doors of Metroid Prime, there are many more aspects of the remaster that they may find praiseworthy by comparison to the GameCube title. When a game gets remastered from an initial version, many things are changed to work on modern hardware, with some changes being better than others. While many other Nintendo fans celebrate Metroid Prime Remastered's abrupt addition to the Nintendo Switch eShop, one of the original developers has voiced their displeasure with it. ![]() Metroid Prime was first released back in 2002, and despite rumors that a Metroid Prime Remastered collection was being worked on, Nintendo has immediately dropped part one of the GameCube trilogy. ![]() During the recent Nintendo Direct, Nintendo suddenly dropped Metroid Prime Remastered on the Nintendo Switch eShop, but one of the original developers of the game is unhappy about the doors in the game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |